Game Developer based in Taguig, Philippines.
7+ years of combined freelance, indie, and company experience.
Proven experience in Unity and working knowledge with Unreal Engine.

7+ years of experience developing games with Unity using C#. Experienced in gameplay systems, mobile game development, UI implementation, optimization, and tool development. Proficient with Scriptable Objects, Addressable Asset System, animation/VFX integration, and custom Unity Editor tooling.

Experienced in Unreal Engine 5 development using both Blueprints and engine tools. Worked on gameplay systems, combat mechanics, UI implementation, Niagara VFX, animation retargeting, and physics assets for character hair, cloth, and accessories.

Experience implementing multiplayer and networking features using Photon Fusion, Photon Chat, and PUN 2. Worked on multiplayer synchronization, chat systems, and migration of existing multiplayer architectures.

Experienced with Git-based workflows using Git Bash, Sourcetree, GitHub, GitLab, and AWS CodeCommit.

Experience developing high-performance playable ads using Unity Playworks. Focused on lightweight builds, gameplay hooks, and interactive ad experiences for mobile games.

My journey in game development began with a simple desire: to create games that transport players to new worlds and leave a lasting impact on their lives. With each project, I strive to achieve this goal by blending creativity, innovation, and a deep understanding of player engagement.
I see game development as an art form. I believe in the potential of games to inspire positive change. Whether it's a thought-provoking narrative, a captivating puzzle, or a thrilling adventure, my aim is to create games that not only entertain but also leave players with a sense of wonder and fulfillment. I'm committed to making games that contribute to a better world, one player at a time.